![]() He eventually left SCEJ back in December last year. There, he worked on another disturbing horror series, Siren. Slitterhead creator Toyama himself is known for his work on the original 1999’s Silent Hill before joining Sony Computer Entertainment Japan Studio. I’m roaming through maps, trying various methods to build up the setting.” I’ve been inspired by locations this time as well and started with that. One trait of my games is the setting, what city or village do we evolve in, how did these people get there, what’s their emotional state. Previously, Keiichiro Toyama has talked about his reason for forming Bokeh Game Studio to forge his own path and make a really “dark” horror concept where regular people are driven into “irrational situations.” Taking inspirations from the “death game” genre, something akin to Battle Royale, Koyama wants to convey a horror idea where normal people are forced to adapt to and try to survive in an outlandish situation. Bokeh Game Studio is yet to announce a release window or platform for Slitterhead. However, aside from location and monster looks details about the game are still scarce. Meanwhile, Akira Yamaoka, famous for his works on Silent Hill, is the game’s composer. The trailer showcased pretty disturbing monster designs, which seem to be infecting humans and transforming their hosts’ bodies into creatures straight out of hell, with Hong Kong slums as its setting. Platforms and a release window for Slitterhead still aren't forthcoming, however.Bokeh Game Studio, the new development studio founded by Silent Hill co-creator Keiichiro Toyama, finally revealed its first game at The Game Awards 2021, called Slitterhead. ![]() You can find out more about the bizarre-looking Slitterhead in the latest Q&A video below. ![]() As for the location, 1990s Hong Kong is mentioned as a touchstone, although it'll be in Slitterhead under a fictional name. The game will also be built using Unreal Engine, and won't adopt an open world structure. “I keep in mind to make a game that is accessible.”Īs for creature design, Toyama counts insects and aquatic creatures among his influences, their “strong collective aspect” being something that interests him. “It’s aimed at players who are not necessarily core fans of the horror genre, I want young players to be able to experience that as well,” he says. In the second Q&A, Creative Director, CEO and Silent Hill alum Keiichiro Toyama, CTO and Game Director Junya Okura, and COO and Producer Kazunobu Sato talk influences, and how they're aiming to make Slitterhead as accessible as possible.Įxplaining that he wants to make something that is “fun” and feels “new”, Toyama states that this is one of the challenges he's aiming to tackle with Slitterhead. ![]() The game will also feature a narrative from multiple perspectives, including that of Alex, the guy with the motorcycle helmet and ability to summon a blood sword, shown in the debut trailer. Develoepr Bokeh Game Studio has released the second instalment of its Slitterhead Q&A video series, following part one last week, which revealed the studio's first project will be an action and horror affair, aimed at a broader audience. ![]()
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